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Star Wars Battlefront handled powerups, vehicles and hero characters with a delightfully anachronistic pickup system, where you'd be able to transform into Vader just by running over a weird blue token. This did a few things: for one, it controlled the number of vehicles on the field at any given moment. Let's start with the biggest change: Battle Points. It cuts to the core of the gameplay here.
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And it isn't just that it abandoned the straightforward elegance of shooting at those giant AT-ATs, though that's a shame. And unlike Walker Assault, which I maintain is the best large-scale multiplayer mode in gaming this side of PUBG, Galactic Assault just falls short. I still need to finish the campaign and put more time into Starfighter Assault, but Galactic Assault serves as the meat of the game's multiplayer, and it's where I've spent most of my time.
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We will continue to keep an eye on map rotations across all game modes and will tweak and adjust as we can.This isn't a review - not yet, at least. This update is a server-side adjustment, so you will not download an update, and it will roll out across servers over the next 24 hours. To address this, our team will be applying a daily rotation update to bring all maps into a better rotation for players. It is clear maps such as Hoth, Takodana, Naboo, Yavin 4 and Starkiller Base do not appear in the rotation as often as many players would like. Our team has been watching our server rotations and how often matches are being played across our current map offerings. To address this, a server-side change is being applied, meaning no extra client downloads will be required from the players. It seems that Dice’s analysis shows Hoth, Takodana, Naboo, Starkiller Base and Yavin 4 don’t appear in the rotation as often as many players would like to. The developers from Dice/EA are introducing a Server-side change to Star Wars Battlefront II to change the Daily Rotation of Galactic Assault Maps.
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